Computer Graphics: Principles & Practice in C by the authors Andries Van Dam, F. Hughes, John James, D. Foley and Steven K. Fein is an instrumental book on the latest concepts of Computer learning in advance stages.
This book will be helpful to aspiring technology students due to its use of simple language to explain and elaborate the subject matter with suitable examples, and thus facilitating better understanding of the subject matter.
This book will enable students to clear their doubts and questions regarding the various aspects and complicated chapters on computer graphics.
This book is designed keeping in mind the various issues a student may face in this subject, and it covers all the basic concepts, terminologies and highlights on important matters to make the students score well in the examination.
This book on computer graphics will surely help them to efficiently put the knowledge in practical implications later on in their career. It is enhanced with detailed introduction and explanation as well as updated information on important subject matters like algorithms, technologies and their applications. The art of creating successful 2D & 3D pictures have been elaborately highlighted in this book by the author.
Buy online the hardcover edition of Computer Graphics: Principles & Practice in C published by Addison-Wesley Professional in English with an ISBN-10 number of 8131705056 and an ISBN-13 number of 978-8131705056.
This book is complimented with important topics like those on 3D real time graphic platforms, GPU Architectural considerations, Implementation of GPU renders, Software rendering as well as Programming and Debugging approaches, etc.
These topics are further enhanced by suitable exercises and practical projects to help understand and evaluate the students how well they have been able to master the subject.